Sunday, June 9, 2013

Diablo III Skills

By Daniel Mejia

Diablo III has been a worldwide success. The amount of strategies to increase your chances of succeeding can be difficult with so much competition. When I started to play this game I struggled throughout and lost hope in competing against top ranked Diablo III players. The reasons I struggled were because I lacked Diablo III skills and the items i had were limited and made me look like a complete beginner.

To my surprise many other players had legendary items while I had few to none. My Diablo III skills were dramatically low. These are changes I made that helped me get many legendary items as well as improve and my Diablo III skills:

When engaged into a battle, make sure you are patient and don't rush into fighting because this may cause you to click incorrectly and move too close to the enemy. I know what you might be thinking, "well that's obvious! "Trust me, I know and have suffered greatly for this careless mistakes.

Something that helps increase your Diablo III skills and your items is selling the grey items you have to the merchants but not the blue items (these will be better used to break them down into craft materials using the salvage tab).

To increase the chance of getting a legendary item and increase your Diablo III skills is by changing your gear to MF (magic find). Another way I found legendries was by battling more bosses, rare monsters, goblins, etc. Also battling helps you level up faster as well and most importantly go for the chests, don't lose hope in finding some rare items here, it's not as common to find some but it might be worth it. Also, when starting out Diablo III try not to waste as much gold because you might need it in the future.

Auction house is key! It is very important to know how to sell and how to buy. Find out how much your item is really worth by searching similar items to know the accurate price. This is so your item isn't sold too cheap or maybe doesn't sell because the price you put it at is too high.

I highly recommend spending the majority of the time in the auction house if you are lacking top class items or if you just started to play Diablo III. Be prepared to take sacrifices when selling items because you will be able to get even more rare items.

Another tip in selling in the auction house is trying to sell items that require a level of below thirty because the majority of the players are exactly that, below level thirty.

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Three of the Scariest Video Games of All Time

By David Subpermsatian

There are different themes when it comes to video games and people love pretty much different things. With scary themed games, you will need to be ready for a bit more tension; both in your senses and in the game. There are some scary games that will definitely keep you on the edge of your seat and some which you will dare not play at night when you are alone.

One of the scariest video games ever is Clock Tower. This is a game that has its origin in Japan and was really designed for the initial PlayStation. Scissorman is the villain in this game and you need to escape from him as much as possible. As the name suggests, you will find yourself in a scary castle where the villain will be out seeking you. You will be busy looking for clues to escape from him now and again whereas he will be out to get to you. There are some versions which have been made even with more tension and they have nightmares woven into the plot. This, no doubt is one of the games that you will play while continually holding on to your breath; for fear.

The other game that has been considered very scary is Resident Evil. The plot of the game revolves around military personnel who are confronted by the problem of zombies staying somewhere in a scary mansion. What even makes the game a real plot of tensions and chest-gripping fear is the fact that there is little weaponry for you. This means that there are decisions which have to be made precisely and fast just so that you maximise on the limited arsenal at your disposal.

Fatal Frame II has been touted as being the scariest video game by many quarters. The player takes the role of a village girl, Mio Amakura who has the disadvantage of confronting ghosts. You will have the power of exorcism over these ghosts should you be in possession of an antique camera so that they do not ruin you. However, the real tension is brought about by the fact that the films you use in the camera have powers which are not of the same capacity. You will only get to know whether the film was effective in keeping the ghost away or not once you flash it on the enemy. You will be holding on to your breath during the entire game, definitely.

There are indeed more games that have been touted as making it to the scary list; but what can be considered most scary to a person may really not be that much creepy to the next. However, one thing that stands out with such scary games is the fact that they add lots of tension to the game; the desire to escape from imminent danger. The setting of the game is also very important in creating a scary game. Imagine being alone in the castle, running to reach the castle door, all the while worrying where the ghost is! [http://playturn.com/scariest-video-games.html]scariest video games

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The Origins of the Blackjack Card Game

By Peter Gregory Saitz

Card games, like everything in life, have gone through their own evolution. No one knows for certain when and where blackjack was first played, however, many card games of the past have similar traits to blackjack and can give us a good idea of it's trace throughout history.

Vingt-Un
In France in the early to mid 17th century, a game called vingt-un or vingt-et-un was one of the first twenty-one games. Just as in blackjack, the objective of this game was to get 21 without busting. Initially, this game was not banked by the casinos and was a private game. Players took turns as the dealers, banking the game. If played in casinos, the casino would take a percentage of the dealer's winnings.

Here are some of the rules of vingt-et-un
1. Only the dealer could double
2. If a dealer had 21 (Natural) players paid him triple
3. A player could bet on each round of Vingt Et Un
4. An Ace was counted as 1 or 11
5. If a player has a Natural, it is paid as 2:1

Historian Rev. Ed. S. Taylor in "The History of Playing Cards said that vingt-et-un became popular in the mid eighteenth century and was played by notables such as Mademe Du Barry, a mistress of Louis XV and also played by the Emperor Napoleon.

Quinze
A predecessor to vingt-un, quinze was another French game of Spanish origin. The goal of quinze was to reach 15. Again, this game was not banked by the house, but by the player who dealt the cards. There were many similarities to blackjack, but 1 big difference was that if a player busted with more than 15, he was not required to declare the bust. He could wait for the dealer to finish playing. The players that busted before the dealer, did not lose their bets.

There were a few aspects to this game that made it interesting psychologically. First the dealer did not have to play by house rules and second, the players did not have to declare a bust. As a result, it was quite often the case that players would try to hide a strong or weak hand. Aristocratic players were even known to wear masks to cover their emotions.

Sette e Mezzo
Sette e Mezzo or seven and a half, was an Italian game that was played in the 17th century. Similar to vingt-un and blackjack, the goal was to score 7 � without going bust. This game was played with a 40 card deck, a deck where all 8's, 9's and 10's were removed. In Spain and parts of Italy they often used a Latin-suited 40-card pack, with suits of Coins, Cups, Clubs and Swords.

This game was different to quinze in that players who busted before the dealer could not keep their bets. In that the dealer was not tied to play by house rules, part of the game again was psychological where the players would try to trick the dealer into making poor strategic moves.

In Italy, it was popular to play this game during the Christmas time.

This is just a brief review of the history preceding Blackjack, the most popular card game today. It has been played in one form or another throughout the previous 4 centuries or more.

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Playing Video Games Before Bedtime Can Be Harmful to Dream

By Saso Gjorevski

Gamers who play video games for more than two hours before bedtime have a problem with sleep,and not only with normal sleeping but also they have problems in the time of sleeping with constant awakenings - this information is based from results that couple  new survey shows and researchers say that we really should take care what our kids are doing before going to bed.

Many of these people (kids, students... ) usually play at night before sleeping, after school, university lectures or work, but recent research that is conducted at the Australian University "Flinders" showed that it was night playing video games that causes problems with sleeping.

The research was conducted on a group of 17 teenagers who played a new quick and violent video  games between 50 and 150 minutes two nights in a row. Those who have  played only 50 minutes had no significant problems with sleep, while the other group that played more than 150 minutes was having problems sleeping and some teenagers woke up several times in the night.

Michael Gradisar Professor at "Flinders" says that all persons who participated in the survey went to sleep at the same time as always, so they didn't stay awake longer  because of the game so it wouldn't affect research. Nighttime awakening influenced the REM phase to the people who played 150 minutes and this REM phase is reduced to about 20 minutes.

Other experts say exactly REM phase has an important role in remembering things learned during the day, so that playing video games before bedtime for students is not exactly the wisest thing.

"Digital trends" say that they cannot be quite sure whether bad sleep is caused by playing video games or from excessive viewing on screen, or whether it is related to technology in today's screens. Of course they are protecting their business. Last year's survey of the National Sleep Foundation found that there is a link between poor sleep and use of devices with screens which have the backlight, such as smart phones, game consoles, computers and TVs.

In the future we can expect new research that will try to discover how watching TV,gadgets  and playing video games can affect the length and quality of sleep, and till then it would be good to listen to the advice of NFS and cut viewing screens and devices before bedtime.

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Doom Roguelike Review

By Stephen Mcfarland

Doom Roguelike Review (Version 0.9.9.7)

Doom Roguelike is a different take on the hit PC classic, Doom, featuring a roguelike role-playing game experience of leveling up, randomly generated levels, multiple challenge modes, and lots of weapons and gear to use! The normal mode for this game allows you to play the classic Doom levels, from episode 1 to 3, featuring Phobos, Deimos, and the Hell dimension. All of the classic monsters are here as well, including cacodemons, pinkie demons, the zombie grunts, imps, Cyber Demons, the Spider Mastermind, and includes the monsters from Doom 2 and even other ID games, such as Quake! The difficulty levels from the previous game are here as well, although changed a bit to represent the role-playing game experience, such as changing up the monsters that show up and including or taking away the special levels you can find. Doom Roguelike involves taking turns in combat, determined by time to fire, reload, instead of a simple turn by turn rate.

When you begin the game, you can choose between 3 classes, the Marine, Scout, and Technician, who come with their own starting stats and ability, such as the marine being beefier and getting longer stat durations, scouts getting a 10% faster movement speed and knowledge of the staircase locations, and technicians being able to use consumables near instantly, hacking the computer maps for tracking data, and being a master of tinkering with equipment. Speaking of which, you will find mods in your game, which have certain ability boosts for footwear, armor, and weapons. Modding these weapons with the right combination of mods will allow you to create a brand new item, called an "assembly", and finding schematics or using the Doom roguelike wiki will tell you how to create these items.

There is also a "Tactics" option, which allows you to change from a cautious standpoint, which is default, to a running tactic, which gives you a 30% move speed bonus, 20% extra dodge ability, and enemies take a -4 hit penalty, but makes you receive a -2 hit accuracy and makes melee damage halved for the duration. After the running tactic is over, you go tired, which you cannot change back to running until tired wears off or you use a health item. The tactic modes offer a deeper sense of strategy to this game as well, which will be needed for the tougher enemies.

Character Building

Doom Roguelike offers a pretty deep character building system, through the use of the aforementioned classes (scout, marine, technician), and the use of traits you can assign with each level up. The traits system works somewhat like Fallout in a way, but you get a trait each level, allowing you to further customize and create strong character classes. Examples of these traits include the Ironman trait, which gives you an addition 10 Hit Points per Ironman trait (character defaults at 50 hit points). Another example is the "Reloader Trait", which gives you a 20% reduction in reload times per rank. There is multiple traits to use, and some can only be used with using other traits, such as adding 1 rank into the Finesse trait to unlock the Juggler trait.

Music and Sound

Doom Roguelike offers classic sound clips from the hit game, Doom, including all the noises and screams you know and love, such as demon death screams, grunts dying, the horrible sounds of a cyberdemon's hoof hitting the ground, the sounds of your weapons firing, and much more! The music in this game includes modified versions of some of the classic music, such as Episode 1 mission 1′s stage music for example. The music and the sound effects mix very well with the role-playing game mechanics and immerses you into the different style of Doom this game offers.

Badges and challenges

Doom Roguelike also includes the Angel Challenges, which are different rules and stipulations you are forced to play by, such as a pistols only run, shotgun challenges, pacifism challenge, berserk challenges, and so much more, which range from easy to extremely difficult. These challenges also help increase your rank in the game, which will unlock more challenges and conditions to proceed to the next rank.

Badges are your standard achievements in the game, ranging from bronze, to silver, to gold, platinum, diamond, and angelic badges. These badges range from easy, to very difficult, and some are almost impossible to achieve. There is currently (at time of writing) 147 badges to achieve, and can be as simple as discovering an assembly, to winning a standard nightmare game without taking damage, entering into the absurd difficulty ranks. All these badges add to your skill rank, which will unlock more challenges to play.

Medals are the extra achievements of the game, which act like Steam or similar style achievements, and require you to accomplish certain conditions to unlock them, such as completing an Angel Challenge, killing a cyberdemon without taking damage, and also increases your skill rank.

Overall

Overall, I found this game to be very exciting, and keep close to the original Doom's sound, music, and game play, all the while adding new items from other game franchises. I also enjoy the sense of strategy needed for this game, using the tactics modes, character building, and assembling and collecting new and powerful weaponry. This game is a blast and its free to download and play, and I highly recommend this game to Role playing game fans and Doom fans!

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Flight Simulators For Beginners And Real Enthusiasts

By M Umesh

A lot of different hardware, software and flight controls are available for people who intend to purchase a flight simulator for their computers. Since there are numerous options available, it might be difficult for a user to choose the best one, so he needs some guidelines that would make his choice easier.

For users with casual interest who don't intend to spend a lot of money in this, there are several options available, such as free or very cheap software for flight simulation, flight slim controls, etc. All these options will cost you minimal or no money at all, but give you an opportunity to explore this new field.

For example, you can take advantage of Microsoft Flight Simulator X demo version. Another free option is to try Flight-gear software project created by volunteers. You are able to enhance additionally your flying experience by adding a number of scenery and aircraft applications. Another popular choice is to flight with Google Earth component for flight simulation.

Since the entire Earth is mapped with all sorts of satellite and terrain data, you can easily fly in a jet or airplane over the world to any desired place and see it in 3D. Underwater exploration, as well as Moon and Mars explorations are also available on Google Earth. One more available option is a demo version of X-Plane 10 for PCs and X-plane mobile for mobile devices like Android, iPad, and iPhone.

It is very difficult for beginners to control their airplane with a mouse and keyboard only, so you might need a basic joystick to make your experience much better. There are low cost joysticks that can be bought at a price of $20. Another difficulty would be to remember all key combinations for different actions, so you can transform your keyboard to perfectly match your flight simulator project. Simply attach labels to your keyboard keys and you will have almost real-like aircraft control panel. The keyboard mode would depend on the type of aircraft you prefer to fly.

To be able to enjoy this experience, you need a large monitor; otherwise, you will miss the big picture of the sky. Just like real pilots, you will be able to look outside the cockpit and on each side of the aircraft with view-tracking system. On the other hand, there are some software systems that offer a triple monitor setup for enhanced experience.

If you are interested to the flight simulator projects, then there are online nets you might join, such as a Virtual Airline, where you can fly the routes of the real airliners. Another option is to try a real online combat. If you are ready to go to even further, you may dedicate your personal computer especially for the flight simulation purposes, as the graphic cards are very demanding and may be interrupted by a number of small running programs that slow down your computer. In that case, you might choose investing in Microsoft Flight Simulator X full version, which is considered to be the most popular and well-liked aviation software today.

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Solidifying the Idea for a Computer Game

By Vahe Karamian

We are on a great journey. A journey of creativity, of imagination, and of self-satisfaction. This journey is the journey of designing and developing a computer game.

We now need to start putting together the content for the different levels that the player needs to go through in order for him to reclaim his kingdom.

So, I am thinking that the starting level, or level 1, will place the hero somewhere in the forest between the location where he was kept and trained in secret and one of the smaller villages in the outskirts of the Kingdom. The hero, will be on his way to enter the village when he will meet the first Guardian. The Guardian will advise the hero to perform a few tasks prior to continuing his path.

Throughout his venture in the first level, he will collect important information that he will be using later throughout the game.

So the question now is, what should some of these collectables be? How will they be realized in the game-play and how will they be interconnected to the overall gaming experience?

I believe that we need to have some sort of a map that will be used throughout the game to guide the player on his/her quest. The map will probably change over-time as more pieces are gathered throughout the game. This could be achieved in several different means: (1) the original map will only have limited information to guide the user only for that particular level and mission objectives, and as he progresses throughout the game, the map can also reveal more information and etc... (2) The original map is partitioned in several smaller maps that the player needs to find throughout his/her quest in the game. This will give yet another adventure like experience to the player, as to searching and finding the map collections throughout the game play to meet their overall mission objective.

Other items could range from hidden treasures to sacred books that provide the player with a deeper insight into his family history and the events that have occurred in the past. The treasure will of course be used for wealth and recruitment of allies and other soldiers throughout the gameplay.

Of course he will also be able to pick a few goodies and place them into his inventory for later use.

Of course, we need to also have some way of collecting new ways of defending and fighting with our player. So swords and shields are going to be a big part of the game-play. There is also going to be potions and magic. These items will be required to enhance the gameplay and also provide strategic thinking by the user on how to defeat a particular enemy.

Advancing to the next level. So now, he has more knowledge of the past, and he also has a few goodies in his inventory ... ROCK ON! The journey continues. He starts going down the path to the first village.

Entering the village, no one, knows who he is, therefore, everyone is very cautious of him, and pretty much ignore him. One of the main key parts of this level would be for the hero to stumble-upon another friendly character which will give him more wisdom and guidance. This is one of the better known merchants in the village that has been around and has seen the devastation of the Kingdom due to the infamous battles and the brutal rampage by the ORCs.

The merchant turns out to be a very close friend to Maximillian's father, King Vittorio. At first glance, he does not recognize the young Maximillian, but after a few glances and the initial exchange, he starts to recognize him, and a great joy and happiness overcomes him. At this point, the player starts interacting with the Merchant, and the Merchant is the main supporting character that is going to help Maximillian to get to the next level.

The question again here is what are these new key information points? A better version of the map perhaps? More treasure hunting? More riddles to solve in order to get to the treasure? Improved fighting gear? How about the actual weapons of a Knight? More Inventory Items?

Perhaps, a new set of map will be given to the hero, which illustrates some hidden passageway to the internal kingdom. Also, the marked-up locations of points of interest. Throughout the journey, we may come across some hostility from other character classes. This is where the hero needs to show his ability to defend and fight against his foes. The resistance could be of the Barbarian Class.

Which brings me to the next point. How many different class/character types do we have in the game? Well, the following are the class types which I have been thinking about and brainstorming about:

The Citizen Class: These are your subject in the Kingdom. They are the citizens of the Kingdom. They comprise of the peasants, the farmers, the merchants, and etc...

The Barbarian Class: These are tribes that have no rules, and understand no rules and law! They are fighting machines and the only thing they care about is, looting, lust, and more looting.

The ORC Class: The ORCs are beastly animals that have been living alongside the humans for many generations. They are a community within themselves, and their main objective is collect gold and other treasures. They will go to great wars in order to get possession of such materials and they will destroy and burn down village towns and Kingdoms to get what they want.

The Living Dead: The Living Dead, are a secret weapon of the Evil King Maarten and the Wizard Darnell. These are fallen soldiers who have been kept alive by the wizardry of Darnell. They are the second line of defense in the new Evil Kingdom, and they are very deadly if one is trapped in a group of them.

The Dead Army: Another one of Darnell's secret weapons. These are also fallen solders that were going to be converted into the Living Dead, but the magic did not work as well, and they turned into living skeletons. Not as powerful as the Living Dead, but still deadly in a small group.

NOTE: looking forward to any comments and feedback anytime!

I would like to bring to a close this article, and I will discuss about the project in further detail in the next.

Sincerely,

Vah� Karamian

Noorcon Game Studios is a young indie game studio located in Los Angeles, CA.

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Video Games As A Truly Recognised Medium

By Olly Russell

Video games are misunderstood. Often thought of as something children occupy their time with before they eventually grow up and discover the wonders of alcohol and socialising with 'normal people' (at least this was my personal journey) I've decided to try and redress the balance and explain not only how video games have started to surpass film in awareness but also in recognition to rise as a behemoth of the entertainment industry that carries inside it secretly unique experiences unobtainable in other mediums.

Ask any average person on the street to name a video game character they've heard of and I would hazard a guess most would say either Sonic The Hedgehog or Mario. Nothing surprising about this. Not only has Nintendo slapped the plump plumber on every conceivable game, lunchbox and toy in the past two decades but joining Sonic, has even had multiple cartoon series based on their adventures. Any parent with children would be well versed in trawling the local Toys 'R' Us and avoiding anything Nintendo related. The bright colours, the plush toys, the candy. Despite all of this, when teacher's used to ask me what I wanted to be when I grew up I never said, 'Plumber'. Astronaut, Fireman or Ninja tended to have higher priority in my lofty life ambitions. Yes, that's right, all could be potential members in a Village People comeback tour.

Nintendo has always been about the family market, and with the latest Wii U release further cementing itself as the 'go to brand' for family friendly gameplay, gaming is actually bringing people together more than it ever has. It's become a truly social experience where people who have little to no knowledge about gaming or complicated controllers can get involved simply by moving their arms and a small wand like device. Whilst not being viewed as 'art' in the strictest sense of the word (even I can't claim squashing an evil mushroom is high brow) it allows people to experience things they traditionally never would have due to misunderstanding, cautiousness or simply fear of being bad with new technology. If art is about personal experience, then gaming can be considered the peak of both social and personal entertainment.

Ultimately, the reason games can be treated as an equal, or even a superior medium to films or books, is the level of interactivity. Some books draw you in allowing you to imagine a character, period or event - a game picks you up, puts you in the world and asks YOU to experience it firsthand. Even with 3D, surround sound and IMAX creations, films still can't compete with video games in the true level of absorption or immersion you experience.

If anything be it film, book or video game manages to evoke true human emotion as result then that is a success in my book. Sometimes zombies must be killed, it's a fact, but for those looking for slightly more refined experiences let me point out two hidden gems. Catherine and Nier. Both could be described as 'niche' games because they either didn't have the budget or the marketing behind them for promotion. The reason I choose these specifically is partly because many reading this wouldn't have heard of them, but also because the experiences both deliver are diverse and emotionally extremely engaging unlike anything I am yet to find in comparison (real life withstanding).

Catherine is so unique in not only it's concept but the whole aura of the game is both decidedly off-the-wall Japanese yet instantly grounding to anyone in the 27-35 demographic. It's both a puzzle, adventure, dating sim elements, horror evoking a whole host of emotions from surprise and happiness to shock and awe. Revolving around a 32 year old male unsure of how the rest of his life will pan out he finds himself struggling to come to terms with the developments between his long term girlfriend Katherine and the new girl he wakes up to one night after a drinking session called Catherine. Wording careful text messages to both, speaking with your friends in the bar, and dealing with the recurring nightmares and puzzles within, all amounts to a game that will have you transfixed on Victor's world but also on your own and how much you can relate to the problems you both face. It's genuinely like looking in a mirror at times, and that's what makes it such a clever game.

Nier is a similar in that it's a pastiche of many genres, some completely jarringly different and unexpected from what the game appears to be on the surface. It is however unusual in that the main protagonist (at least for the European version) is a man in his 40s+ which is rare in an industry always including wide-eyed youthful characters to appeal to as big a market as possible. Set in a fantastical and beautiful world, but without the traditional goblins and warlocks archetypes, you're thrust into a journey centred around trying to save your daughter from dying. She has been inflicted by 'The Black Scrawl' and you have an unstoppable urge (as any father would have) to save her at any cost. For all intents and purposes YOU are her father. It creates an immediate purpose driving all of your actions and understanding why this has happened to his family. The music is hauntingly beautiful and I would genuinely pay good money to hear this repeated by a full orchestra - honestly it really is that powerful and the characters you meet are so full of personality that by the end you feel exhausted and emotionally drained. In a good way. The emotional power this game packs is staggering and incomparable to any book I've read or film I've seen. The action has immediacy, the voice acting is some of the best I've heard but I fear it was overlooked by many.

We've got clans of people winning hundreds of thousands of dollars through Call of Duty tournaments, London's first e-sports bar opening soon focussing on, that's right, virtual sporting games and tournaments and Candy Crush Saga taking over the mobile gaming universe single handed - gaming is very alive and here to stay. No extra lives needed.

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Creation of a Computer Game

By Vahe Karamian

Well, if you are reading this article, it must be that you are interested in the design and development of computer games. Great! So in this article and hopefully in the future follow-up articles I will be discussing some of my own practical and non-practical experiences while designing and developing computer games.

If you are like me and a million other individuals in the known world, at one point in time chances are you wondered, how can we create a world where things are nice and smooth! And if you had the technical ability and the creative skills, you started venturing into different areas to test and experiment your ideas and theories and etc...

From a young age, I got interested into computers and the world of programming, based on some of the really nice and entertaining Sci-Fi movies I have seen as a child. They made me wonder how things work and how to make things better, and eventually being able to create virtual representation of the real world.

Not to get off-tangent too much here, while playing games throughout the years, I always wanted to create something of my own. By default, I really don't think much about the money or the financial compensation. I just want to create something that will be rewarding for myself, and for the people who actually enjoy playing it.

So, the most difficult part of any creation is the creation of the idea. The Vision. What should the game be about? How should I develop the storyline? What are going to be the missions and the objectives? What are going to be the rewards? How are the in-game elements going to be categories and sub-categorized? How many types of character classes are we going to have? And the list can go on and on. You get the idea!

Then, there is the technical stuff that you must start thinking about. What platforms do I create the game for? Which game engine do I use? Do we need to create or extend an existing game engine? How are we going to package the game assets (3D Models/Resources/Code/Media)? Where am I going to find the necessary resources to give me the ability to complete the game?

And of-course, we have the marketing department! We need to be able to make the game appealing and spread the word for the game!

So, here are the three main areas in a nutshell that you will face:

1. The Game: What is it about, and all of the goodies that comes with it.
2. The Technical Mambo-Jumbo: Basically the assets and the brains of the game.
3. The Marketing: Spreading the good WORD.

I will be discussing my progress and dilemma in the making of my game over the next few articles that will be published throughout the course.

I have faced challenges in all of the areas and I have overcome the challenges slowly by learning from the mistakes that I have made and also from different viewpoints and inputs that I have received from friends and colleagues.

Until we meet again!

Sincerely,
Vah� Karamian

Noorcon Game Studios is a young indie game studio located in Los Angeles, CA.

Check us out @ [http://www.noorcon.com/Projects/Private/KORK.aspx]Noorcon Game Studios -  [mailto:sales@noorcon.com]sales@noorcon.com

Article Source: [http://EzineArticles.com/?Creation-of-a-Computer-Game&id=7704736] Creation of a Computer Game

The Initial Phase of Your Computer Game

By Vahe Karamian

OK, so you have finally decided to create your game! This is a big milestone for you and you think you are ready for the full blown implementation of your beautiful and elegant game! Indeed, I mean what can go wrong? You have the skills, you have the talent, and you have the tools! There is no stopping you!

You sit down and start brain-storming what it is that you want to actually create. OK, so you have an idea of what type of a game you want to develop. It is going to be a Role Playing type of a game. Great. Who is going to be the hero of the game? Well, you start thinking about this for a while, and you finally decide, the hero is going to be a Knight! Awesome! Now what? What the hell is your hero going to do throughout his/her journey? Uhun, another stumble block.

OK, so the hero, is going to be a Knight that needs to save his people. Then you start to think, why does he even need to save his people in the first place? What has happened to his people? Have they been brutally butchered? Have they been deprived of their land and their legal entitlements? And if so why? What has caused such a behavior?

Is this even something that you want to pursue and fully develop as the main storyline of the game? Is it something that will be interesting to people around the world? I mean we are facing a very tough audience these days in the gaming community that want to have not only great graphics but also a great gameplay and storyline.

You realize, that you need assistance, and you need assistance FAST! It is a doggy-dog world out there, and you must be at the top of everything or else, your boat will sink pretty quickly!

OK, so I have defined a hero for the game, and the hero is a Knight. The storyline is starting to take shape, but needs to be polished and enhanced. The hero, Maximillian, does not know about his heritage and the rightful Kingship that is his. He becomes aware of this throughout the game and eventually the story starts to take shape as the player advances in the game.

Now, we need a way to exchange the information to our hero in the game. In order for us to do so, I have decided to create special character which we will call them Guardians, or the Wise Elders. These are the folks who are the people in charge of keeping all of the records and secrets of a given society. The Guardians will provide clues and guidance throughout the game to the hero to be able to meet his mission objectives.

Alright, so let's do a recap, we have defined our hero, and we know that his eventual goal is to find his true identity and eventually claim what is his by birth right.

We have created a set of special characters, called the Guardian, who are the point of contact that will exchange the required clues and guidance to the hero to meet his mission objectives.

This sounds reasonable so far. But, let's now think about why in the first place the hero, is unaware of his true identity? What has happened prior to this point in time, which has kept his past in the dark? And if he is not ruling the land, then who is?

NOTE: Your comments and feedback are welcome anytime!

Can we say, that the land is now ruled by the evil sibling of the hero's father? Would it be interesting to say that, while Maximillian was at a young age, his father, King Vittorio (Conqueror, Victor), was betrayed and overthrown by his younger brother, Prince Maarten (Don't deceive). This betrayal had caused great casualty and burden on the land ruled by King Vittorio, and due to the events that had taken place, he was forced to exit his kingdom and live in exile, while his sibling Prince Maarten, became the new ruler of the land.

Alright, looks like something is coming together here. But, what was the betrayal, and how did this damage the Great King, King Vittorio?

Could this have been a plot engineered by the younger Prince Maarten and the evil Wizard Darnell (Hidden), who wanted to have more power in the kingdom? Therefore creating an impossible plot of war and total destruction between one of the largest city centers and the ORC King, for looting and devastating the cities and town out of their safety and wealth. And engineered a campaign to turn the people against the King and forcing him exile, while the younger Prince Maarten, and the Evil Wizard Darnell took over the kingdom for their own selfish greedy agenda.

Now, it seems to me that we have a starting point. But, am I satisfied with this? Well, I want your inputs and comments.

This defines the historical background and explains the reason of why we are starting the hero from this particular point. But, it does not define the process of how he was kept, trained, and educated to be able to re-conquer the lands that are his by law and by divine privilege.

Assuming, that the King Vittorio, settled in a secluded and protected area deep inside the forests with the means of sending and receiving messages to a select few Guardians of the kingdom, and that the Guardian had known about the whole Evil plot, but they could not protect the king in time, but they were secretly training, and educating the young Maximillian, to be ready for the day that he will start his journey to re-claim his Kingdom.

Well, I will discuss the ideas and concepts more in the next article. In the meantime, do leave your comments and feedback.

Sincerely,

Vahe Karamian

Noorcon Game Studios is a young indie game studio located in Los Angeles, CA.

Check us out @ [http://www.noorcon.com/Projects/Private/KORK.aspx]Noorcon Game Studios -  [mailto:sales@noorcon.com]sales@noorcon.com

Article Source: [http://EzineArticles.com/?The-Initial-Phase-of-Your-Computer-Game&id=7704825] The Initial Phase of Your Computer Game

Top 20 Games Of All Time

By Gianni Thanasi

20 - Mass Effect

I have never understood the appeal of Star Wars, at least not until I played Mass Effect. The complete immersion into a world a universe that Star Wars fans feel is what experienced after my first two missions.

19 - Minecraft

Yeah, someone's trying to recreate Game of Thrones continent of Westeros in Minecraft. Yes, someone else made a to-scale  replica of starship Enterprise, but I think there's more fun in making a more humble thing in your private or shared world.

18 - Half-Life

Half Life 2 managed to both create the blueprint for the modern single player shooter and be the genre's high water mark. It was first and, arguably, still is the best at what it does.

17- Half Life 2: Episode 2

Episode 2 just does everything perfectly. You have an adventure in a mining complex with a hilariously tame Vortigaunt companion, a frantic last-stand against hordes of antlions, an ambush where Combine troops destroy a mansion around you, and finely a battle with a legion of Striders.

16 - BioShock

To this day, horror games remain little more than jump scares and sudden sound blasts, Bioshock's submerged tomb of forgotten dreams and broken promises consistently cranks out an ambiance far more discomforting than any blood-drenched wall or hulked-out zombie could ever hope for.

15 - Diablo II

I love Diablo II's esthetic, which makes me feel like I'm living in a miniature model world like the kind once used to create film effects.

14 - Portal 2

It's funnier and even more endearing than its predecessor, and invests several new types of puzzle that make the Porta gun seem even more amazing.

13 - Quake

Quake isn't, it's a phenomenon. Without it, TF2 wouldn't exist. Perforating Fields with Nine-Inch nails and blasting Shamblers with quad-rockets is every bit as fun now as it was in '96.

12 - Mass Effect

It's been two years, and still cannot hear Shakerspeare's name or any reference to his work without the voice of an Elcor reciting the most moving lines in hamlet popping into my head.

11- Counter-Strike: Source

It's one of the few modern multiplayer shooters that doesn't jangle with bells and whistles when it walks-there's no cover system, iron-sights, kill-streak rewards, air-strikes, vehicles, or unlockable anything-just you, some ballistic weapons, level geometry, and a few grenades.

10 - Star Craft II: Wings of Liberty

The way armies animate and express players' intentions shows Blizzard's careful thinking and Frankensteinian craftsman-ship; they imbue life and true personality into unit models. Without 5C2's ease-of-spectat-ing, it'd simply be a game, not a rising culture that anyone can participate in.

9 - Civilization 4

. It remains the pinnacle, and it is every bit as good today thanks to two things: several satisfying paths to victory, and the moddability that gave us gems like Fall From Heaven. As Civilization V proved, Firaxis broke the mold after making this one.

8 - Arma 2: Operation Arrowhead

What's more PC than an open sandbox that honors your ideas? Arma loves freedom as much as Minecraft, demands more synchronized teamwork than Classic Rainbow Six, and-with a native mission editor-is more moddable than Half-Life.

7 - Elder Scrolls IV

There're those that boast about freedom and player choice, and then there's Oblivion. Freedom" is putting it too lightly. Wanna ignore the main quest and butcher every single person in Cyrodill? Go for it. Wanna spend 300 hours collecting Daedric weaponry to display in your corpse-rugged mansion? No problem.

6 - World of Warcraft

There was a time, during the Wrath of the Lich King expansion, where raiding was the most fun you could have in any game, ever. Delving into Ulduar-still the best dungeon the WoW team have created, was an adventure you looked forward to all week. The fights felt hard but the mechanics understandable. One had you split your team-half to hold a gladiator's arena, the other to run a gauntlet of baddies to knock a boss off his pedestal.

5 - Dragon Age: Origins

Dragon Age took all the clich�d fantasy motifs and twisted them up delight-fully. Instead of beautiful castles filled with nobles, we got filthy, racist cities populated by selfish elves and morally corrupted dwarves-and it was amazing. Each of your party's companions had their own agenda and motivations, and I'd often field opposing characters just to hear them banter and prod each other.

4 - Fallout 3

Most people watch the puppet show, but all I see are the strings. Fallout 3 put the magic back in games for me It gave me this giant, personality-packed universe to just live in. I still go back and wander the landscape when I need an escape. Most importantly, though, it taught me a very valuable life lesson: Tunnel Snakes rule.

3 - Team Fortress 2

TF2 is Valve's invincible lab rat. It launched as an expensive reboot. Since then, valve has made it free, quintupled the game's armory, added item crafting and trading, opened it up to community-designed items, hosted two Australian Christmases and updated it an astonishing 267 times.

2 - The Elder Scrolls V: Skyrim

Skyrim is a role player paradise. My corrent character kind of insane, and loves punishing NPCs. I love the way Skyrim feels like a collaboration in immersion between me and the world.

1 - Portal

Many games can be described as having "innovative puzzles" but Portal's clever mechanics aren't the crux of its greatness. It exploits the unique qualities of interactive media to tell a perfectly-paced story with an original aesthetic and a nuanced mix of humor and gravity.

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Article Source: [http://EzineArticles.com/?Top-20-Games-Of-All-Time&id=7649774] Top 20 Games Of All Time

New Surfing Game App Needed to Clean Trash From Our Shorelines

By Lance Winslow

Not long ago, I was talking to a young college student and excellent surfer amongst other things. Mitchell told me that his friend was taking a video shot of him surfing and coming through the tube of the surf zone, a perfect shot. Unfortunately in the picture was a piece of trash following the wave around him which was visible, and it kind of ruined the whole thing. Had it just been a digital picture, someone could have merely photo-shopped it out of the scene. Okay so, let's talk about this, because Mitchell and I had a nice thought.

Why not create an iPhone App game, something like Angry Birds, but this one would be surfing around trash in the ocean. The object of the game would be to stay on balance, but also grab pieces of trash as you (actually your avatar in this case) go, and put these pieces of trash in your back-pack wetsuit bag. You get points for every piece of trash you pick up, and deposit into the beach trash can. You also get points anytime you tell someone to pick up the trash they threw out.

Now then, we decided it would be wise to sell this app online for $.99 and half of the money would go to the Surfrider Foundation for their work in beach clean-up awareness. Why? Because, Mitchell's experience that day surfing should not have never occurred. No one in the US or anywhere on this planet should be throwing trash anywhere that it might get into the ocean. Just as we paint on storm drains "this water leads to the ocean" folks need to understand that trash in the sea is unacceptable.

If such an app was even one-tenth as popular as the Angry Birds game app, the amount of awareness and good that could be done would be enough to put an end to trash in the surf. If you look up "the Pacific Gyre" on YouTube you will begin to see just how serious this problem is in the world. You might also wish to look up; "trash island - Gulf of Mexico" because once you learn how bad things are.

Indeed, I am sure you'd agree to pay one-dollar for a cool iPhone game app of a Surfing Avatar collecting trash while riding a wave. So, I hope you will please consider all this and think on it. If you have any more comments or questions, please shoot me an email.

Lance Winslow has launched a new provocative series of eBooks on [http://www.amazon.com/s/ref=sr_il_ti_digital-text?rh=n%3A133140011%2Ck%3ALance+Winslow%5Cc&keywords=Lance+Winslow%2C&ie=UTF8&qid=1359796846&lo=digital-text#/ref=nb_sb_noss?url=search-alias%3Ddigital-text&field-keywords=Lance+Winslow%2Cfuture+concepts&lo=digital-text&rh=n%3A133140011%2Ck%3ALance+Winslow%5Ccfuture+concepts]Future Concepts. Lance Winslow is a retired Founder of a Nationwide Franchise Chain, and now runs the Online Think Tank; http://www.worldthinktank.net

Article Source: [http://EzineArticles.com/?New-Surfing-Game-App-Needed-to-Clean-Trash-From-Our-Shorelines&id=7696799] New Surfing Game App Needed to Clean Trash From Our Shorelines

A Brief History of Video Games

By David Subpermsatian

History of video games can be dated back to 1940s when Thomas T.Goldsmith filed US patent requesting for invention that is described as "cathode ray tube amusement device". Until 1970s as well as 1980s, video games did not reach the frontend popularity when home computer games, gaming consoles, and arcade video games came for the general public. From that time onwards, video games gained in popularity as an excellent mode of entertainment as well as a section of modern culture worldwide. Currently, video games are considered among the 8 generations of the video game consoles.

In between 1949 and 1950, "bouncing ball" program was created by Charley Adama for MIT's Whirlwind system. This program wasn't interactive but it was considered to be an announcement for the games to come soon. In 1951 February, Christopher Strachey worked towards running draughts or checkers programs that had been written by him for Pilot ACE. This program faced memory capacity issue of the system so Strachey recorded the program for a system in Manchester that had larger memory capacity. In 1951, as television technologies were being developed for an electronic company named Loral based in New York, an inventor named Ralph Baer suggested the idea of making use of patterns and lights for better works than for just calibrating equipments. Then he found that by offering the audience with capability to manipulate what projected on the TV sets, a change in role was seen to interactive manipulation from passive observing. This idea was taken to the supervisor that was squashed quickly as the company was already running behind the schedule time.

In 1952, A.S. Douglas created OXO that was Tic-Tac-Toe's graphical version at University of Cambridge so as to demonstrate thesis on computer-human interaction. EDSAC computer was used for developing this that made use of cathode ray tube for visual display for displaying the memory contents. In this game, the player had to compete with the computer. William Hinginbotham in 1958 designed a game with the help of analog computer and oscilloscope. It was titled as Tennis for Two and was used for entertaining visitors in New York's Brookhaven National Laboratory. This game displayed a simple tennis court featuring a ball that was gravity controlled and required to be played using the net. This game required 2 box-shaped controllers for playing and both of the controllers included knob for trajectory as well as a button to hit the ball. This game was dismantled in the year 1959.

Maximum computer games in 1959 to 1961 were run on mainframe systems present in universities in US and were developed by people just as their hobbies. In 1961, a student's group at MIT that included Steve Russell coded a game whose title was Spacewar. In this game were 2 human players who had to play against one another and each one was controlling one spacecraft that had missile firing capabilities and a centre star was there to created hazards for the crafts. This was the beginning of a new computer games age and after this, advancements and developments continued. [http://playturn.com/heres-the-history-of-video-games-timeline.html]history of video games

Article Source: [http://EzineArticles.com/?A-Brief-History-of-Video-Games&id=7642457] A Brief History of Video Games

The Number One Zerg Strategy To Win More Games

By Trevon Daniels

The Zerg Race is meant to be highly dynamic and reactive. As a Zerg player we need to be able to balance a timely response to the four gate all-in, and battle hellions for instance with the need to macro up and build towards the swarm that is essential in mid-late game play.

The difficulty is knowing when it's safe to macro and when it's time to build an army. Furthermore, being the reactive race it's critically important to build the right units. It doesn't help at all if we've massed lings against an opponent going for skytoss and a heavy turtle style.

To achieve this balance its incumbent on us as Zerg players to have a really strong game sense. We need to remain in command of the many game resources at our disposal including minerals, gas, queen energy, larvae and food. It doesn't help for us to have perfect macro and for us to have used the last of our larvae on a round of drones when a marine / widow mine procession is heading our way.

The number one way for us to maintain a constant game sense and to win more games is more consistent, meaningful, and frequent scouting. Be careful not to trivialize the importance of this aspect of gameplay. Keep in mind that Zergs have a distinct advantage over the other races when it comes to tech switching. We're able to drop a tech building and instantly produce swarms of units from every active hatch. Contrast that with the other races who need to drop the tech building, and then build a good number of production facilities before they can produce any appreciable quantity. For these reasons it's very difficult for the opponent to surprise us with a unit composition if we're scouting properly and its very difficult for us to miss the tech path our opponent is going for due to the lead time. This assumes we know how to interpret the signals and non-signals coming from our opponent. We should constantly focus on learning this code by asking ourselves whats possible based on what we see and by analyzing our losses.

There are numerous ways to improve map presence and game awareness. A few key tips include:


Early overlord positioning and scouting at 6:00; consider overlord speed instead of zergling speed
Massive creep spread - YouTube AcerScarlett for inspiration
Burrow or spread lings across the map
Use a small force to poke their natural to see what their composition is


Try practicing one or two of these techniques per week. You'll notice a dramatic difference!

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Article Source: [http://EzineArticles.com/?The-Number-One-Zerg-Strategy-To-Win-More-Games&id=7619135] The Number One Zerg Strategy To Win More Games

Which Is The Best Flight Simulator

By M Umesh

Are you looking for the best desktop flight simulator? The answer is pretty simple. It is the Microsoft Flight Simulator X. There are mainly three types of software platforms that consumers can choose from, and they are Microsoft Flight Simulator X, Microsoft Flight Simulator, and X-Plane 9. Each of these simulators has a fan following claiming that it is the best choice, offering the utmost experience. Although sometimes the reasoning may be emotional, there are also various practical differences available, on the basis of use, appearance, and functionality.

FSX is one of the biggest and sophisticated simulators available. Equipped with a wide range of features, it is the best available simulator suitable for the desktop environment. The community that supports this product is huge, and there are several portals that cater to the diverse needs of the FSX users. There are also many choices available to add-on products to FSX.

Although there are many benefits of the FSX platform, it has some downsides as well, and one of the biggest downsides is that it is very demanding on the home computers, and if you do not have an advanced home computer with advanced features and specifications, you may not be able to enjoy the best user experience from this piece of software. This has also been the number one obstruction in its wide ranging popularity among consumers.

Although these days, the computers and tablets come with advanced features that are able to run the high demanding software, if you wish to enjoy a full FSX experience, you must invest in a well featured computer, equipped with updated gaming hardware.

FS9 comes next, and it is known to maintain a strong grip in the flight simulation community. Most users consider FS9 as the most stable and widely used simulator in the history of Microsoft flight simulation. Those who are facing problems with FSX and finding it difficult to get a satisfactory experience will find FS9 useful.

There are several choices for third party add-ons available. The simulator also has a pretty long and victorious run, as a result there is a wide range of free and commercial add-ons available. Some of these add-ons are extremely popular in the diverse niche user groups that fall within the flight simulator community.

X-Plane 9 is the third best simulator that enjoys a status of providing a more precise flight dynamics which gives you a real representation of physics. Even though this aspect has been highly debated, it is still considered as the chief point of differentiation between Microsoft simulators and X-Plane.

X-Plane presents a significantly different type of user experience for the simulator hobbyists, and this software can run on an array of computer hardware that also include support for the Macs, PCs, and Linux operating systems. This is another strong unique selling point for the users who do not use the Microsoft Windows. X-Plane is regarded as the professional choice as it involves commercial simulator development that is mainly aimed at its corporate customers.

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Article Source: [http://EzineArticles.com/?Which-Is-The-Best-Flight-Simulator&id=7649888] Which Is The Best Flight Simulator

Flight Simulator Controls and Their Indicators

By Aisha A Rahman

Before practicing any skill in real life, it is important to learn the skills required for it and then practice the skills in an artificial and controlled environment before moving on to the real thing. Similarly, before you head out to fly an actual airplane. You can find the best flight simulator controls to learn about aircraft flying before you try to fly the actual thing there are many flight simulator controls that you can choose from, some including controls like the Flight Pro Sim. This particular simulator has around 100 different aircraft model controls in it and you will need to practice all of them to learn about controls of different air crafts.

Users of different flight simulator controls have the option of choosing either 2 dimensional or three-dimensional cockpits to practice flying in. A lot of trainees have suggested that the three-dimensional cockpits give you a more real experience. However, depending on your level of comfort, you can switch between these two views at any point in time. The controls can be used through a yoke, mouse or even a joystick, depending on what you have and what is available for you to use.

There are indicators that come with the flight simulator controls that teach you about reading gauges in the cockpit in real life. You will learn how to use the attitude indicators to find out about the bank and pitch of the plane, while learning about speeds (in knots through reading the airspeed indicator in the control panel.

Air speed indicators, in real life and in the flight control simulator have different colored arcs representing speed range, flaps and retracted flaps. The red dial, which is on the upper section of the indicator, is very important to keep a check on. It indicates the velocity that must not be exceeded so you will need to be very careful about this and keep a check on it from time to time.

Aligning the wings with the turn indicator marks suggests that you will be taking a regular 120 seconds turn. In order to check whether the rudder and ailerons are aligned correctly, you will need to refer to the inclinometer. This will tell you about the skidding of the plane. The altimeter in the flight simulator controls tells you about your altitude measured in hundreds of feet. This is always measured as the number of feet above sea level and not ground level so it is important to remember this. The vertical speed indicator in the cockpit will inform you about the rate at which your plane is ascending or descending.

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Article Source: [http://EzineArticles.com/?Flight-Simulator-Controls-and-Their-Indicators&id=7751573] Flight Simulator Controls and Their Indicators

Hidden Object Games

By Victor Alexandrovich Yarovoy

Among the variety of computer entertainment hidden object games (HOGs) are quite popular. People of different ages enjoy them. Actually, there are different games for kids, teenagers and grown-ups. The games of this kind for kids train their memory, logic, help to develop thinking skills. Grown-ups mostly relax, while playing, especially in a train or plane, during coffee break, or having evening rest after a hard day. Though, HOG games are good for logic, some things are really difficult to find, and a player need to think thoroughly before he can do that.

One more advantage is that this kind of games are normally not expensive or available online for free.

Nowadays, there is a great diversity of such games, some of them look like the others. So, let's see which ones are mostly preferred by players.

- "Settlement Colossus" is an interesting and gripping game which is a mixture of HOG and a strategy. The user's task is to rebuild a destroyed settlement and find all necessary things for it. Acting like an emperor, you find food and natural resources for your inhabitants, and by all means improve their lives. All the things in the game, like wood, food, clay, etc are not really hard to find, anyway there is are different hints to help you.

- "Grace's quest: to catch an art thief" is really exciting and full of adventures. You'll definitely enjoy it if you are fond of detective stories. You play as Grace who travels around Europe in search of art thieves and her kidnapped friend. It's made up in traditions of typical HOGs. You go from one task to another, find various objects and play mini games. You are given a list of all the objects that need to be found but it's quite tricky because the list may become longer the moment you've nearly finished with it. The game is full of various quests: some are easy, some are more difficult, like finding fingerprints with a help of magnifying glass or search through bags using x-ray machine.

- "Magic Encyclopedia 3: Illusions". That's the third game of successful series.

You are Catherine, a magic academy student. She goes for a quest to find a stolen magic book and prevent the evil magician from using it. This story is really engaging and powerful. You explore a lot of places such as Egypt, China, even Atlantis.

You look for hidden staff in two worlds: the real world and the world of illusions. Finally, it is quite hard, because you find objects mostly bit by bit, and these bits are really small. Some objects can't be found until you find other ones.

- "Robinson Crusoe and the cursed pirates" is a HOG full of adventures.

Robinson Crusoe is unlucky again. He has successfully escaped from the Inhabited Island, but sailing for home, he experiences a shipwreck on an enchanted island full of ghost pirates.

To return home safely Robinson has to collect all of the cursed items, Black Spots, all around the island.

Tasks to fulfill can be a bit different: the hero needs to find objects from the list, or number of the same objects, for example, 10 spiders; sometimes he needs to put pictures in order or build up something a bit by bit.

Well, we see that all those games are set up differently and based on different stories. If you wish you can look some more various [http://object-hidden.com/]hidden object games, based on your favorite stories of adventure, romantic, western or fairy tale genre. But they all help us relax in an interesting atmosphere, train search and memory skills.

Article Source: [http://EzineArticles.com/?Hidden-Object-Games&id=7754777] Hidden Object Games

The Difference Between 2D Versus 3D Online Games

By Mkamba M Juke

Video games have been around for many years now since the arcade days. Due to recent advancements in technology, many can now enjoy these games online. Many of the online games are either 2-dimensional or 3-dimensional. 2D technology has been around even before the introduction of online games, but 3D games came up only a few years ago. Nevertheless, you cannot teach old dogs new tricks, new does not necessarily mean better. It is wise to consider some of the benefits and disadvantages of the two types of games before you start playing online or buy.

The benefits of 2D and 3D

2D games are much simpler than 3D games and have controls that are more basic. This means the tutorial is short, and learning the game is easy. Anyone can just pick up a 2D game and simply start playing it. 2D versions have simple rules. In general, the aim is always to go forward, which means you use only the right direction button. However, some have other directions such as jumping up and down.

3D games are more realistic than 2D versions. People find it much more enjoyable to play a one that appears and feel real. That is why virtually all unity games are in 3D. Games offered in a three-dimensional platform are highly detailed. The world and the background have more depth, which makes it fun and interesting to explore. This increases your playtime, giving you more realms to enjoy. The graphics are also impressive.

The disadvantages of 2D and 3D

2D ones do not have good graphics, hence bottomless pits are harder to identify. In these games, everything appears to be on one line on the screen, which might make it harder to play it. There is little to explore, so the player tries to play as quickly as possible to complete the game. They have fewer genres and limited in their genres. They are also not so realistic.

On the other hand, 3-dimensional ones take a longer period to develop, which makes them expensive. They have a bigger tutorial since the controls are more complex. This means you cannot just pick up a 3-dimensional one and start playing. You have to take time to study the tutorial and additional time to get used to the it. The camera in such games can be a major issue due to the dimensions. For instance, a player may want to get a better view of an enemy during combat but may find it a challenge due to the position of the camera.

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Article Source: [http://EzineArticles.com/?The-Difference-Between-2D-Versus-3D-Online-Games&id=7767002] The Difference Between 2D Versus 3D Online Games

Most Popular Computer Games Ever

By David I Marquez

While many enjoy playing on a console, there are also many who see the benefits of playing on a gaming desktop. Some are of the opinion that real gaming can only happen on a computer rather than a console. With this type of unit, you are able to change many things affecting the experience of your software, whereas on a console everything is fixed, immovable, and unchangeable. Computer games are intriguing and many are as entertaining as any console program. To give you an idea, here are a few of the most popular computer games ever for a gaming desktop:

StarCraft

The military strategy of StarCraft has a large following of fans. StarCraft has sold over 11 million copies since its release date in 1998. Developed by Blizzard Entertainment this real-time strategy game has an award winning sequel that those with a gaming desktop love to play.

The Elder Scrolls

This role-playing fantasy competition provides action and adventure. The Elder Scrolls is a Bethesda Softworks production. The series makes for excellent entertainment on any gaming desktop. Players get to choose to play a variety of character types with hundreds of weapons and spells to use.

Guild Wars

Guild Wars transports the players to the world of Tyria where they begin to take on a role in this Massively Multiplayer Online Role Playing Game or MMORPG. A gaming desktop will truly make this an outstanding experience as the colors and graphics really come alive on the screen.

Myst

Perhaps one of the most innovative programs for a gaming desktop of its time in the beginning Myst was one of the first to focus a majority of its development in the graphics and artwork of play. This series of adventures sold more than 12 million copies. To take full advantage of the brilliance used in the development of Myst you will need a high powered gaming computer or equivalent. The detail and texture of every world that Myst presents to you is exquisite and sometimes breath taking.

The Sims

Saving the best for last is not just a clich�, but also a reality in this list of the most popular computer games. The Sims video series has sold more copies than any other to date. Having sold more than 150 million in total, it truly is the most popular computer game in history. Commonly known as a sand box where there is no goal or true competition to win, The Sims can truly become its own universe on gaming desktop.

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Article Source: [http://EzineArticles.com/?Most-Popular-Computer-Games-Ever&id=7772770] Most Popular Computer Games Ever